CLOSE COMBAT

Hand-to-hand combat should almost always be avoided. Given a zombie's
lack of speed, it is much easier to run (or walk quickly) than stand
and fight. However, it may be necessary to destroy a zombie at close
quarters. When this happens, split-second timing is critical. A wrong
move, a moment's hesitation, and you may feel cold hands gripping
your arm, or sharp, broken teeth biting into your flesh. For this reason
above all, choosing a close-combat weapon is more important than any
other in this section.



1. BLUDGEONS
When using a blunt weapon, the goal is to cmsh the brain (remember,
the only way to kill a zombie is by destroying its brain). This is not as
easy as it sounds. The human skull is one of the hardest, most durable
surfaces in nature. So, of course, is the zombie's.
Extreme force is needed to fracture, let alone shatter
it. However, this must be done, and done with a
single, well-placed blow. Missing your target or I'I
failing to breach the bone will leave you with no
second chance.
Sticks, ax handles, and other wooden clubs are
good for knocking a zombie out of the way or beating
off an individual attack. What they lack is the
weight and strength necessary 
for a lethal strike. A section of lead pipe will work
/I for a single encounter but is too heavy for those on
the move. A sledgehammer has the same drawback
and also requires practice for its user to hit a moving
target. Aluminum bats are light enough to work
for one, maybe two fights, but are known to bend
after prolonged use. The standard, one-handed carpenter's
hammer has striking power but severely
limited reach. Its short handle allows a zombie to
grab your arm and pull it in. The police baton, made of acetate plastic
(in most cases), is sbong enough for any battle but lacks the lethal
power for a one-blow kill. (Note: This was intended in its design.)
The best bludgeon is a steel crowbar. Its relatively
lightweight and durable construction makes it ideal
for prolonged close combat. Its curved, semisharpened
edge also allows for a stabbing motion
through the eye socket, directly into the brain case.
More than one survivor has reported killing zombies
in this manner. Another benefit of the crowbar is that
it may he necessary to pry open a door, shift a heavy
object, or perform other tasks for which it was originally
designed. None of these functions can be
accomplished with any of the previously mentioned items. Even
lighter and more durable than the steel crowbar is the titanium model,
now trickling into Western markets from Eastern Europe and the former
Soviet Union.



2. EDGED WEAPONS
Blades, in any form, have advantages and
disadvantages over bludgeons. Those
hat have enough strength to l i t the
skull rarely stand up after many repetitions.
For this reason, slicing, particularly
decapitation, serves almost the
same function as a head blow. (Note: The
severed head of a zombie is still able to
bite and must be regarded as a threat.)
The advantage of slicing over bludgeoning
is that it can make killing a zombie unnecesssuy. In some cases,
I simply chopping off a limb or severing the spine is enough to disable
! an undead assailant. (Note: Severing a limb also brings the possibility
of contact with the virus through the exposed area.)
The civilian ax can easily crnsh a zombie's skull, smashing through
bone and brain in one swing. Decapitation is equally easy, which is
why the ax has been the favored tool of executioners for centuries.
Connecting with a moving head, however, might be difficult.
Furthermore, if the swing ends in a total miss, you might be taken off
balance.
The smaller, one-handed hatchet is a good weapon of last resort. If
you find yourself cornered, and larger weapons are useless, a hatchet
blow will more than take care of an attacker.
The sword is the ideal edged weapon, but not every kind will suffice.
Foils, rapiers, and similar fencing weapons are not suited for slicing.
Their only possible use would be a direct stab through the eye
socket followed by a quick swirling action through the brain. This
motion, however, has been accomplished only once, by a Pained
I swordsman, and is therefore not recommended.
Single-handed long swords allow you a free hand for other tasks
such as opening a door or defending your body with a shield. Their
only drawback is the lack of swinging power. One arm may not have
the strength to slice through the thick cartilage between bones. Another
drawback is its user's notorious lack of accuracy. Scoring a flesh
wound anywhere on the body of a living opponent is one thing.
Making an exact, clean chop through the neck is something else altogether.
Double-handed swords could be considered the best in their class,
providing the strength and accuracy for perfect decapitation. Of this
type, the Japanese Samurai Katana ranks first. Its weight (three to five
pounds) is perfect for long-term conflicts, and its blade can sever the
toughest organic fiber.
In tight quarters, shorter blades hold the advantage. The Roman
Gladius is one choice, although combat-ready replicas are hard to find.
The Japanese Ninjite boasts a two-handed grip and, in genuine models,
renowned tempered steel. Both factors make it a superior weapon.
The common machete, because of its size, weight, and availability, is
probably your best choice. If possible, fmd the military type usually
sold a t h y surplus stores. Its steel tends to be of a higher quality, and
its blackened blade helps concealment at night.



3. MISCELLANEOUS HAND WEAPONS
Spears, pikes, and tridents serve to skewer a zombie, keeping it out of
reach but not necessarily scoring a kill. The chance of an eye-socket
stab is possible, hut remote. The medieval European halberd (an axspear
hybrid) may serve as a chopping weapon but, again, requires
great amounts of skill and practice to accomplish a decapitating blow.
Other than using them as bludgeons, or keeping your attacker at a distance,
these weapons serve little purpose.
Morning stars or "flails," a spiked ball chained to a rod, do basically
the same damage as a crowbar, albeit in a more dramatic way. The
owner swings the rod in a wide, circular motion, providing enough
momentum to bring the hall crashing through the skull of his or her
opponent. Using this weapon takes considerable skill, and it is therefore
not recommended.
The medieval European mace serves the same function as the standard
household hammer but without benefit of the latter's practical
uses. A mace cannot pry open a door or window, drive a chisel, or hammer
a nail. Attempting such an act could result in accidental injury.
Therefore, carry this medieval weapon only when no alternative is
available.
Knives are always useful, serving a variety of functions in a range
of situations. Unlike a hatchet, they can kill a zombie only when the
blade is stabbed through the temple, eye socket, or base of the skull.
On the flip side, knives almost always weigh less than hatchets and,
therefore, are better if you are on the move. When choosing a knife,
make sure the blade is no more than six inches long and always
smooth. Avoid serrated knives and saw-blade combinations found in
survival knives, as they tend to become lodged in their victims.
Imagine yourself stabbing one zombie through the temple and turning
to engage the other three ghouls but not being able to retrieve your
blade.
The trench spike is, without a doubt, the best compact anti-zombie
weapon on earth. It is a combination of a seven-inch steel spike for a
blade and brass knuckles for a handle. It was developed during the
vicious hand-to-hand combat of World War I, where soldiers killed
each other in trenches no wider than a few feet. Specifically, it was
designed to stab downward, through an enemy's steel helmet. Yon can
imagine how effective this weapon would be against a zombie. The
user could stab easily through a zombie's skull, withdraw cleanly and
quickly, then turn to either brain another zombie or, at the very least,
knock one over with a brass-knuckle punch to the face. Original models
are extremely rare, with barely a few remaining in museums and the
homes of private collectors. However, if accurate, detailed schematics
can be found, have one or perhaps two combat-ready, stress-tested
replicas made. They will be an investment you will never regret.


The Shaolin Spade
This weapon bears special mention in the anti-ghoul arsenal. It may
appear unconventional: a six-foot hardwood staff with a flat, bellshaped
blade on one end and an outward-facing crescent blade on the
other. Its roots date hack to a bronze-bladed agricultural tool used during
the Chinese Shang Dynasty (1766-1 122 B.C.E.). When Buddhism
migrated to China, the spade was adopted by Shaolin monks as both
tool and weapon. On several occasions, it has proven to be surprisingly
effective against the living dead. Thmstiug forward with either blade
will produce instant decapitation, while its length provides complete
safety for the user. This length does make it impractical for indoor
combat, and it should therefore be avoided in those situations. In open
spaces, however, nothing combines the safety of a spear with the
killing power of a katana sword like the Shaolin spade.
A variety of other hand weapons exist around the world, and space
does not permit the author to discuss each one individually. If you discover
an implement or tool that you think might make a good weapon,
ask yourself these questions:
1. Can it crush a skull in one blow?
2. If not, can it decapitate in said blow?
3. Is it easy to handle?
4. Is it light?
5. Is it durable?
Questions 3,4, and 5 will have to depend on your present situation.
Questions 1 and 2 are essential!

4. POWER TOOLS
Popular fiction has shown us the awesome, brutal power of the chainsaw.
Its lightning-quick, rotating teeth can easily slice through flesh
and bone, making the strength and skill required for manual weapons


unnecessary. Its roar might also give the owner a much-needed psychological
boost-empowerment in a situation where abject terror is
a given. How many horror movies have you seen in which this industrial
killing machine has spelled doom for anyone and anything it
touched? In reality, however, chainsaws and similar powered devices
rank extremely low on the list of practical zombie-killing weapons. For
starters, their fuel supply is finite. Once drained, they provide as much
protection as a hand-held stereo. Carrying extra fuel or power cells


leads to the second inherent problem: weight. The average chainsaw
weighs ten pounds, compared to a two-pound machete. Why increase
the chances of exhaustion? Safety must also be considered. One slip,
and the spinning teeth might be slicing through your skull just as easily
as your enemy's. L i e any machine, another problem is noise. A
chainsaw's distinctive roar, even if running for just a few seconds, will
be enough to broadcast to every zombie within earshot, "Dinner is
served!"

No hay comentarios: