BEHAVIORAL PATTERNS


A. Intelligence
It has been proven, time and again, that our greatest advantage over the
undead is our ahility to think. The mental capacity of the average zombie
ranks somewhere beneath that of an insect. On no occasion have
they shown any ability to reason or employ logic. Attempting to
accomplish a task, failing, then by trial and error discovering a new
solution, is a skill shared by many members of the animal kingdom hut
lost on the walking dead. Zombies have repeatedly failed laboratory
intelligence tests set at the level of rodents. One field case showed a
human standing at one end of a collapsed bridge with several dozen

zombies on the orher side. One by one, the walking dead tumbled over
the edge in a futile attempt to reach him. At no time did any of them
realize what was happening and change their tactics in any way.
Contrruy to myth and speculation, zombies have never been observed
using tools of any kind. Even picking up a rock to use as a weapon is
beyond their grasp. This simple task would prove the basic thought
process involved in realizing that the rock is a more efficient weapon
than the naked hand. Ironically, the age of artificial intelligence has
enabled us to identify more easily with the mind of the zombie than
that of our more "primitive" ancestors. With care exceptions, even the
most advanced computers do not have the ability to think on their own.
They do what they are programmed to do, nothing more. Imagine a
computer programmed to execute one function. This function cannot
be paused, modified, or erased. No new data can be stored. No new
commands can he installed. This computer will perform that one function,
over and over, until its power source eventually shuts down. This
is the zombie brain. An instinct-driven, unitask machine that is impervious
to tampering and can only be destroyed


B. Emotions
Feelings of any kind are not known to the walking dead. Every form
of psychological warfare, from attempts at enraging the undead to provoking
pity have all met with disaster. Joy, sadness, confidence, anxiety,
love, hatred, fear-all of these feelings and thousands more that
make up the human "heart" are as useless to the living dead as the
organ of the same name. Who knows if this is humanity's greatest
weakness or strength? The debate continues, and probably will forever.

C. Memories
A modem conceit is that a zombie retains the knowledge of its former
life. We hear stories of the dead returning to their places of residence
or work, operating familiar machinery, or even showing acts of mercy
to loved ones. In trnth, not a shred of proof exists to support this wishful
thinking. Zombies could not possibly retain memories of their former 
lives in either the conscious or subconscious mind, because neither
exist! A ghoul will not be distracted by the family pet, living relatives,
familiar surroundings, etc. No matter who a person was in his
former life, that person is gone, replaced by a mindless automaton with
no instinct other than for feeding. This begs the question: Why do zombies
prefer urban areas to the countryside? First, the undead do not prefer
cities, but simply remain where they are reanimated. Second, the
main reason zomhies tend to stay in cities instead of fanning out into
the countryside is because an urban zone holds the highest concentration
of prey.


D. Physical Needs
Other than hunger (discussed later), the dead have shown none of the
physical wants or needs expressed in mortal life. Zombies have never
been observed to sleep or rest under any circumstances. They have not
reacted to extreme heat or cold. In harsh weather, they have never
sought shelter. Even something as simple as thirst is unknown to the
living dead. Defying all laws of science, Solanum has created what
could be described as a completely self-sufficient organism.

E. Communication
Zombies have no language skills. Although their vocal cords are capable
of speech, their brain is not. The only vocal ability appears to be a
deep-throated moan. This moan is released when zombies identify prey.
The sound will remain low and steady until physical contact is made. It
will then shift in tone and volume as the zombie commences its attack.
This eerie sound, so typically associated with the walking dead, serves
as a rallying cry for other zombies and, as has been recently discovered,
is a potent psychological weapon.


E Social Dynamics
Theories have always proliferated that the undead function as a collective
force, from an army controlled by Satan to an insect-like
pheromone-driven hive to the most recent notion that they achieve

group consensus by telepathy. The truth is that zombies have no social
organization to speak of. There is no hierarchy, no chain of command,
no drive toward any type of collectivization. A horde of the undead,
regardless of size, regardless of appearance, is simply a mass of individuals.
If several hundred ghouls converge on a victim's location, it
is because each one is drawn by its own instinct. Zombies appear to be
unaware of one another. Individuals have never been observed to react
to the sight of one another at any range. This goes back to the question
of sense: How does a zombie distinguish between one of its own and
a human or other prey at the same range? The answer has yet to he
found. Zombies do avoid one another in the same way they avoid inanimate
objects. When they hump into one another, they make no attempt
to connect or communicate. Zombies feasting on the same corpse will
tug repeatedly on the meat in question rather than shove a competitor
out of the way. The only suggestion of communal effort is seen in notorious
swarm attacks: the moan of a ghoul calling others within earshot.
Once they hear the wail, other walking dead will almost always converge
on its source. An early study theorized that this was a deliberate
act, that a scout used its moan to signal the others to attack. However,
we now how that it happens purely by accident. The ghoul that moans
at the detection of prey does so as an instinctive reaction, not as an alert


G. Hunting
Zombies are migratory organisms, with no regard for temtory or concept
of home. They will travel miles and perhaps, given time, cross
continents in their search for food. Their hunting pattern is random.
Ghouls will feed at night and during the day. They will stumble
through an area rather than deliberately searching it. Certain zones or
structures will not he singled out as more likely to contain prey. For
example, some have been known to search farmhouses and other rural
structures while others in the same group have moved by without even
a glance. Urban zones take more time to explore, which is why the
undead remain longer in these areas, hut no building will take precedence
over another. Zombies appear to be totally unaware of their surroundings. 
They do not, for example, move their eyes in a way that
would take in the information of a new setting. Shuffling silently, with
a thousand-yard stare, they will wander aimlessly, regardless of location,
until prey is detected. As discussed earlier, the undead possess an
uncauny ability to home in on a victim's precise location. Once contact
is made, the previously silent, oblivious automaton transforms into
something more closely related to a guided missile. The head turns
immediately in the direction of its victim. The jaw drops, lips retract,
and, from the depths of its diaphragm, comes the moan. Once contact
is made, zombies cannot be distracted by any means. They will continue
to pursue their prey, stopping only if they lose contact, make a
successful kill, or are destroyed.


H. Motivation
Why do the undead prey upon the living? If it has been proven that
human flesh serves no nutritional purpose, why does their instinct
drive them to murder? The truth eludes us. Modem science, combined
with historical data, has shown that living humans are not the only
delights on the undead menu. Rescue teams entering an infested area
have consistently reported them stripped of all life. Any creatures, no
matter what their size or species, will he consumed by an attacking
zombie. Human flesh, however, will always he preferable to other life
forms. One experiment presented a captured specimen with two identical
cubes of meat: one human, one animal. The zombie repeatedly
chose the human. Reasons for this are still unknown. What can be confirmed,
beyond any shadow of doubt, is that instinct brought on by
Solanum drives the undead to kill and devour any living creature they
discover. There appear to be no exceptions.

I. Killing the Dead
While destroying a zombie may be simple, it is far from easy. As we
have seen, zombies require none of the physiological functions that
humans need to survive. Destruction or severe damage of the circulatory,
digestive, or respiratory system would do nothing to a member of

the walking dead, as these functions no
longer support the brain. Simply put, there
are thousands of ways to kill a humanand
only one to kill a zombie. The brain
must be obliterated, by any means possible.




J. Disposal
Studies have shown that Solanum can still
inhabit the body of a terminated zombie for
up to fortyeight hours. Exercise extreme
care when disposing of undead corpses.
The head in particular possesses the most
serious hazard, given its concentration of
the virus. Never handle an undead corpse
without protective clothing. Treat it as you
would any toxic, highly lethal material. Cremation is the safest, most
effective way of disposal. Despite rumors that a pile of burning corpses
will spread Solannm in a cloud of smoking plague, common sense
would dictate that any virus is unable to survive intense heat, to say
nothing of an open flame.

K. Domestication?
To reiterate, the zombie brain has proved, so far, to he tamper-proof.
Experiments ranging from chemicals to surgery to electromagnetic
waves have yielded negative results. Behavioral modification therapy
and other such attempts to train the living dead like some kind of pack
animal have similarly met with failure. Again, the machine cannot be
rewired. It will exist as is, or it will not exist at all.

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